DARK
5Fiend Piece Golem
Archetype:
Piece Golem
ATK:
2100
DEF:
0
View:
1607
If you control a Fiend Tuner and this card is in your hand: You can Special Summon this card. If this card is Special Summoned: You can reduce its Level by up to 2. If this card is sent to the GY as Synchro Material for "Red Dragon Archfiend" or a Synchro Monster that mentions it: You can target 1 Level 4 or lower Fiend monster in your GY; Special Summon it in Defense Position. You can only use each effect of "Fiend Piece Golem" once per turn.
Fiend Piece Golem — Power Evaluation
Final Score: 54 ± 8 · Confidence: Medium
- Intrinsic: 54 · Deck: 53 · Meta: provisional
- Primary role: Material body · Secondary: Recovery/Recursion
Why it scores here
Fiend Piece Golem scores as a flexible Level 5 Fiend body that feeds Synchro summons. Its hand Special Summon is gated on controlling a Fiend Tuner, its optional Level reduction of up to 2 adds material flexibility, and its graveyard trigger returns a Level 4 or lower Fiend in Defense Position after it is sent as Synchro material for Red Dragon Archfiend or a Synchro monster that names it. The 2100 ATK earns no points by itself. The card has no opponent interaction and no card advantage, and no combo data was supplied, so the combo score rests on text inference alone.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Hand activation requires a Fiend Tuner on the field, and the card runs in all 400 sampled decks with Archfiend and Resonator as the main homes, but no searcher or starter data exists to confirm how often it is live in hand (observed deck frequency plus inferred gating). |
| Combo & Conversion | 40 | No recorded boards exist, so the Synchro pivot and graveyard recursion of a Level 4 or lower Fiend are text-only inference with no measured power index (inferred). |
| Resource Economy | 35 | The graveyard effect returns one Fiend for one card spent, and the hand summon is a free body, so there is no repeated advantage or refuel (verified from text). |
| Effect & Interaction | 5 | The card has no negation, removal, or hand-trap effect of its own (verified from text). |
| Material Utility | 70 | Level 5 Fiend with an adjustable Level of up to 2, and it still goes to the graveyard as material when its effects are negated (verified from text, with observed partner frequency for Synchro lines). |
| Resilience & Flexibility | 45 | Its hand effect and graveyard effect each depend on a single condition, and the graveyard trigger needs a specific Synchro summon, so one negate or board wipe can shut it off (inferred from text). |
| Deck-Building Efficiency | 75 | One copy is run in almost every deck (average 1.06 copies), with no garnet or lock restriction in the text (observed deck stats plus verified text). |
Calculation
Weight profile: 0.7 Material body + 0.3 Recovery/Recursion. Intrinsic ≈ 54, Deck ≈ 53, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Level 5 Fiend body with adjustable Level (up to 2 reduction) for flexible Synchro material
- Graveyard trigger recovers a Level 4 or lower Fiend in Defense Position after Synchro use
- Cheap to run: one copy in almost every deck, no garnet or lock
Weaknesses
- Hand summon is gated on a Fiend Tuner being on the field
- No opponent interaction, no card advantage, and no searcher listed in the evidence
- Graveyard recursion only fires on Synchro lines that name it (Red Dragon Archfiend or a card that mentions it)
- 2100 ATK is not a scoring factor under this rubric
Counters / choke points
- No counter cards are evidenced in the pack. Inferred: hand traps or floodgates that stop the hand summon or the Synchro summon would blank its value.
Best use
Level-flexible Synchro material and graveyard recovery of a Level 4 or lower Fiend. Decks: Archfiend, Resonator, Bystial/Byssted. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: hand Special Summon if you control a Fiend Tuner; Level reduction of up to 2; graveyard trigger when sent as Synchro material for Red Dragon Archfiend or a Synchro monster that names it, recovering a Level 4 or lower Fiend in Defense Position; each effect once per turn; Formats: TCG, OCG, MasterDuel; no banlist token supplied
- Observed: Present in 400 of 400 sampled decks, average 1.06 copies, 92.8% in gameplay type 7; Top partners: Vision Resonator 100%, Crimson Gaia 99.2%, Red Dragon Archfiend 99%; usage_statistics: Resonator 46.5% inclusion at 1 typical copy
- Inferred: Material body is the primary role because no combo data exists to break the tie; The Fiend Tuner gate is usually met in the Archfiend and Resonator shells, which is why accessibility scores 55; Graveyard recursion is a secondary benefit that only fires in specific Synchro lines
- Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied no banlist token: assumed 3 copies (unlimited) decks_evidence is conditioned on decks that already run the card, so its 100% inclusion does not measure how strong the card is no meta sample supplied, so meta_power is null






